KayKit Adventurers Character Pack 1.0 and Skeletons Character Pack 1.0 Created by Kay Lousberg — https://kaylousberg.com License: Creative Commons Zero 1.0 Universal (CC0-1.0). Attribution is appreciated but not required. https://creativecommons.org/publicdomain/zero/1.0/ See licenses/ for original package licenses and manifest.json for pinned GitHub provenance. Local changes: retained 13 animation clips, removed unreferenced binary data, embedded accessory textures. Original geometry, UVs, materials, textures, skeletons, and retained animation samples in the GLB files are unchanged. Adventurers character GLBs also retain the author's optional hand props. At runtime, assembleModel removes original mesh children from the two hand slots and attaches the selected official equipment; hats and capes remain. Runtime loadouts are configured by definitions in src/rendering/kaykit-models.js; manifest.json records provenance and calibrated attachments and is not read by the renderer. Attachment Euler XYZ rotations in radians: right hand (-pi/2, 0, +pi/2); left hand (-pi/2, 0, -pi/2). Socket-local X offsets: staff -0.27; Skeleton_Staff -0.22. Authored action-grip exceptions, blended during warnings/releases (idle/walk retain the carry grip): Skeleton_Crossbow rotation (0, pi/2, 0); shield_badge rotation (0, 0, 0), position (0, 0, 0.156); axe_2handed rotation (0, pi, 0), position (0, 0.0333, 0).